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<html><head><meta content="text/html; charset=ISO-8859-1" http-equiv="content-type"><title>Node</title></head><body><span style="font-family: Helvetica,Arial,sans-serif;"><span style="font-weight: bold;">Spatials</span><br><br><span style="font-style: italic;">"Spatial
defines the base class for all elements in the scene graph. There are
two major types of Spatials (Geometry and Nodes). In general terms,
Geometry maintains leaf nodes, while Node maintains parent nodes (or
internal nodes). So, Geometry maintains actual graphical data, while
Node maintains the scene graph elements.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">The
Spatial class manages a link to a parent, local and world transforms,
and world bounding volumes. It also maintains the list of RenderStates
as well as Controllers. "</span><br><br><span style="font-style: italic;">"The
Node is an internal node within the scene graph, this is opposed to
Geometry which represents leaf nodes. As such, Nodes maintain links to
children. These children are Spatials and, therefore, can be other
Nodes or Geometry." </span><br><br><br><a href="http://www.jmonkeyengine.com/wiki/doku.php?id=spatial">JME Wiki</a></span></body></html>